Revista CEFAC
https://revistacefac.org.br/article/doi/10.1590/1982-0216/20242663024
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Meu Amigo Diggo: A tool to stimulate reading and spelling skills in students with learning disabilities

Meu Amigo Diggo: Uma ferramenta para estimular habilidades de leitura e ortografia em escolares com transtornos de aprendizagem

Cícero Alves Duarte Filho; Francisco Madeiro; Luciana Cidrim

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Abstract

Purpose: to present an application developed for mobile devices, called ‘Meu Amigo Diggo’, to support intervention in reading and spelling skills in students with learning disorders, especially dyslexia.

Methods: the development of an application for the Android operating system provides two specific activities, referred to as ‘Words with Diggo’ and ‘Labyrinth of Letters’, in addition to a reading activity associated with the Cloze technique and Aesop’s fables.

Results: in its implementation, the technological resource of the mascot 'Diggo' facilitates the user's relationship with the application, and the Aesop's fables for reading activities, in addition to being short stories, present important lessons of values and morals.

Conclusion: this application proposes gamified challenges that stimulate reading and spelling skills through a set of activities planned in an intuitive and captivating interface.

Keywords

Reading; Dyslexia; Technology

Resumo

Objetivo: apresentar um aplicativo desenvolvido para dispositivos móveis, denominado Meu Amigo Diggo, como apoio à intervenção nas habilidades de leitura e ortografia em escolares com transtornos de aprendizagem, em especial a dislexia.

Métodos: trata-se do desenvolvimento de um aplicativo para o sistema operacional Android que disponibiliza duas atividades específicas: ‘Palavras com o Diggo’ e ‘Labirinto de Letras’, além de uma atividade de leitura associada à técnica de Cloze e fábulas de Esopo.

Resultados: em sua implementação, o recurso tecnológico da mascote ‘Diggo’ facilita a relação do usuário com a aplicação, e as fábulas de Esopo para as atividades de leitura, além de serem histórias curtas, apresentam importantes lições de valores e morais.

Conclusão: este aplicativo propõe desafios gamificados que estimulam habilidades de leitura e ortografia por meio de um conjunto de atividades planejadas em uma interface intuitiva e cativante.

Palavras-chave

Leitura; Dislexia; Tecnologia

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Submetido em:
31/03/2024

Aceito em:
13/09/2024

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